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chaz
authored
I'm not 100% sure why this fix works, but it does, and I'm still fulfilling my obligations to free resources, so I'm rolling with it. See the added comment for some more details. Basically there seems to be a problem with destroying the SDL renderer before destroying the window, though that would appear to be the correct order of operations. I'm not sure if I'm doing something wonky to cause the issue, but simply rearranging the order of destruction makes the crash go away, so here we are.
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